Wednesday
Jul272016

The Sensorium...launching late 2016.

The Sensorium is a cutting edge UX and Usability evaluation environment which records and analyses people's emotional, cognitive and physical resposnes to digitial expereinces in real time.

Where you look, how you feel, what you're thinking. The Sensorium captures it all.

The Sensorium is in beta testing and will launch late 2016.

 

Wednesday
Jun082016

DIS comes to Edinburgh!

We are hugely honored to have been selected as the hosts for Designing Interactive System 2017. Oli Mival will be the conference chair joined by Michael Smyth (also from the Centre for Interaction Design) and Peter Dalsgaard from Aarhus University as the Technical Progam Chairs.

 

After the success that has been DIS 2016 we have a big act to follow, come join us in Edinburgh June 10-14th 2017 to help us take an amazing conference to even new heights!

Find out more at DIS 2017.

Tuesday
Mar222016

Bringing Design research Rigour to Industry

Dr Oli Mival has been commisioned by RBS to help them assess and refine their UX research practices over the next 6 months. Oli will be embedded part time at their various offices and will be working closely with their UX, digital and Service Design teams.

Monday
Mar072016

We've won a tender to build new therapy spaces for the NHS!

We're very excited to announce that we've won a £250,000 tender to help design, develop and implement three new therapy spaces at the new development at Edinburgh's Little France hospital. The bid continues our collaboration with artist Alexander Hamilton and AV guru Derek Kemp. The installations will go live in June 2017.

Wednesday
Feb032016

Working with the GCPU

We've been privaleged to work with the team at the Glasgow Child Protection Unit in collaboration with the artist Alexander Hamilton. It's been sobering work but a wonderful opportunity to bring interaction design into the world of clinical environments and really make a difference to the patient experience.

We've created the connected PodPlay's, bespoke objects which enable a child controlled multimodal experience using, audio, projection and interactive lighting to create personalised, engaging but non-stimulating (in a clinical sense) roomscapes. These follow the child around the space giving them a touch point of familiarty and comfort.